Special Fleet Dispatch #33 – 3/17/2026
BY Daniel Gibbs
Commanders,
The SCOS team (Dustin, Brian, Nyx and myself) have been working hard for the last few weeks on bug fixes and implementing QOL improvements based on player feedback.
Here’s a short list of what’s been done so far:
- Hardware warning added to the main menu
- Improvements made to how hardware is scored (and therefore initial settings are decided by the game should be more accurate and result in fewer instances of low FPS gameplay)
- Fixed the black square issue appearing on the sun in all maps
- Video options confirmation will now close when reverting
- Various logic errors fixed in the campaign mission
- Contacts list no longer stays open by default in the interior
- Control guides updated to include the interior bridge controls – Tactical, Engineering and Comms
- Hotkeys added for bridge officer interaction on the bridge
- F1 – TAO
- F2 – ENG
- F3 – NAV
- F4 – COMM
- F5 – SENS
- F6 – XO
- Keyboard targeting control added:
- B: Next Target
- N: Clear Target
- Ajax missile tube doors have been found for all scenes including campaign and skirmish
- When a player enters space mode from the bridge, autofire/pilot settings are maintained until the player fires weapons or moves the ship manually
- The UI now properly displays the player’s ship sensor range
- Various interior clipping issues were fixed
- You can no longer go down the stairs and get stuck in the machine room
- The game ends properly if you’re destroyed in campaign mode
We’re continuing to work on some improved tooltips and tutorial aspects for the third mission and general bugfixes. However, we would like to note that this is the bulk of our planned efforts for the Alpha Demo. In the near future we will start sending the game out to games media/blogs/YouTubers, etc in hopes of gaining support for our Kickstarter which will be upcoming in the near future.
We’d like to thank everyone for their support, feedback and bug-hunting assistance.
We can’t wait to share the full experience with you, and hope you’ll consider giving us some fuel to continue the journey via our Kickstarter.
v/r
Daniel Gibbs
Military Science-Fiction Author and SCOS Producer
Mission Progress Reports

STAY INFORMED

STRATEGIC COMMAND UPDATE
GET EXCLUSIVE DEVELOPMENT UPDATES,
BEHIND-THE-SCENES CONTENT,
AND PRIORITY ACCESS TO ALPHA TESTING.
We respect your privacy. Unsubscribe at any time. No spam, just the intel you need, Commander


