Friday Fleet Dispatch #4 – 8/1/2025
BY Daniel Gibbs
Commander,
The week of July 28 – August 1 focused on stability and polish as we prepare the demo for an actual alpha test with non-team members.
Mission Development
Dustin, our Unity Developer, spent the week hunting down bugs in both general systems and the single-player demo mission. The most critical fix resolved a nasty math error that prevented bridge weapon fire visualization—you can’t command a starship if you can’t see your neutron beams launching. Expect another couple weeks of bug fixing and optimization before mission development resumes.
Ship Construction & Interior Design
The art team split time between the Leonidas corridors and a classified project we’re not ready to reveal yet. Progress continues on both fronts as we build out the spaces you’ll explore aboard your destroyer. Look for a new teaser video showing off the bridge and the interior command interface in the near future.
Crew Enhancement
Tactical Action Officer First Lieutenant Catherine Parker received a complete character model overhaul and has been integrated into the game. She’s now ready for duty. Our character specialist has moved on to Communications Officer Lieutenant Chaves; your bridge crew continues getting the visual upgrade they deserve.
Script & Dialogue Progress
Daniel Gibbs completed adjustments to the single player mission script, adapting to fundamental game system changes. “Chatter” dialogue for tactical, engineering, and navigation stations is complete. The Executive Officer, communications, and sensor tech stations remain, but we’re on a solid glide path toward finishing all writing tasks by end of next week.
Systems stabilizing. Crew looking sharp. More intel next week.
v/r
Daniel Gibbs
Military Science-Fiction Author and SCOS Producer
Mission Progress Reports

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